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| computerboeken » algemeen of platformonafhankelijk » creatieve software » computergrafiek » opengl | ||
boeken over openglVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | |||
OpenGL Programming Guide, Sixth EditionAddison Wesley US | 2008 | 862 blz. | Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 2.0. This sixth edition of the best-selling 'red book' describes the latest features of OpenGL Version 2.1, including: - Using server-side pixel buffer objects for fast pixel rectangle download and retrieval - Discussion of the sRGB texture format - Expanded discussion of the OpenGL Shading Language Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie 2.1 boek | 6154-H2 | € 51,90 (48,96 excl. BTW) | ISBN: 9780321481009 / 0321481003 | Engels US | ![]() | ||
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OpenGL ES 2.0 Programming GuideAddison Wesley US | 2009 | 417 blz. | Aaftab Munshi, Dan Ginsburg, Dave Shreiner In the OpenGL ES 2.0 Programming Guide, three leading authorities on the OpenGL ES 2.0 interface - including the specification's editor - provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 14892-A6 | € 39,90 (37,64 excl. BTW) | ISBN: 9780321502797 / 0321502795 | Engels US | ![]() | ||
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OpenGL Programming on Mac OS XAddison Wesley US | 2008 | 330 blz. | Robert P. Kuehne, J.D. Sullivan OpenGL Programming on Mac OS X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor Mac OS X boek | 3038-H3 | € 39,90 (37,64 excl. BTW) | ISBN: 9780321356529 / 0321356527 | Engels US | ![]() | ||
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More OpenGL Game ProgrammingCourse Technology - Thomson | 2006 | 626 blz. | Dave Astle This book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 6569-G3 | € 39,90 (37,64 excl. BTW) | ISBN: 9781592008308 / 1592008305 | Engels US | ![]() | ||
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Advanced Graphics Programming Using OpenGLMorgan Kaufmann Publishers, Inc. | 2005 | 644 blz., hardcover | Tom McReynolds, David Blythe This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that's hard to obtain outside of an intensive CG work environment. The book is about graphics techniques, those that don't require esoteric hardware or custom graphics libraries, that are written in a comprehensible style, and do useful things Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 1288-F4 | € 63,90 (60,28 excl. BTW) | ISBN: 9781558606593 / 1558606599 | Engels US | ![]() | ||
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Curves and surfaces in geometric modelingMorgan Kaufmann Publishers, Inc. | 2000 | 489 blz., hardcover | Jean Gallier Curves and Surfaces for Geometric Design offers both a theoretically unifying understanding of polynomial curves and surfaces and an effective approach to implementation that you can bring to bear on your own work-whether you're a graduate student, scientist, or practitioner. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 10834-A8 | € 69,90 (65,94 excl. BTW) | ISBN: 9781558605992 / 1558605991 | Engels US | ![]() | ||
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Computer Graphics Using OpenGL, Third Edition - International EditionPrentice Hall | 2007 | 778 blz. | F.S. Hill, Stephen M. Kelley This book is designed as a text for either a one- or two-semester course at the senior undergraduate or first-year graduate level. It can also be used for self-study. It is intended principally for students majoring in computer science or engineering but will also suit students in other fields, such as physics and mathematics. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 8443-G8 | € 78,90 (74,43 excl. BTW) | ISBN: 9780131362628 / 0131362623 | Engels US | ![]() | ||
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OpenGL Game ProgrammingPrima Tech | 2001 | 777 blz. | Kevin Hawkins, Dave Astle, André LaMothe Discover how to create the effects seen in today's top games! Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 3281-G6 | € 47,90 (45,19 excl. BTW) | ISBN: 9780761533306 / 0761533303 | Engels US | ![]() | ||
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boeken over openglVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | |||