English - Nederlands
 comcol.nl
 computer books & softwarecomputer books 
 
 
 computerboeken » algemeen of platformonafhankelijk » creatieve software » computergrafiek » opengl
 
picture of OpenGL ES 2.0 Programming Guide, computer book from Addison Wesley US 

OpenGL ES 2.0 Programming Guide

Addison Wesley US | 2009 | 417 pages | Aaftab Munshi, Dan Ginsburg, Dave Shreiner

In the OpenGL ES 2.0 Programming Guide, three leading authorities on the OpenGL ES 2.0 interface - including the specification's editor - provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.

Tutorial for Developers, Intermediate and Advanced Level

our price € 39,90 incl. VAT (€ 37,64 excl. VAT)   —   ISBN: 9780321502797 | 0321502795

 
Delivery charges only € 1,95  (for orders over 20 euro within Nederland, below € 4,95) 
     
    
Coverage includes:
- Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects;
- The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance;
- Inputting geometry into the graphics pipeline, and assembling geometry into primitives;
- Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications;
- Using fragment shaders_including examples of multitexturing, fog, alpha test, and user clip planes;
- Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering;
- Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing;
- Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries.
 
 categorycomputer books 
 our order code14892-A6 
 titleOpenGL ES 2.0 Programming Guide 
 subjectopengl 
 publisherAddison Wesley US [ADD ] 
 web site publisherwww.awprofessional.com 
 ISBN-13978-0-321-50279-7 | 9780321502797 
 ISBN-100-321-50279-5 | 0321502795 
 published in2009 
 written byAaftab Munshi, Dan Ginsburg, Dave Shreiner 
 this book coversUS versie 
 languageEngels US 
 number of pages417 
 coversoftcover 
 Dutch distributionComputercollectief BV 
 manufacturer code978-0-321-50279-7 
 bar code9780321502797 
    
 to detailed | compact overview7 more books about opengl
  
    
Computercollectief is member of the Dutch Thuiswinkel Organisatie (Home Shopping Organization).
delivery charges   -   conditions of sale(Dutch)   -   privacy statement  
 
  © Computercollectief B.V. Amstel 312, 1017 AP Amsterdam, Nederland - computer books & software since 1979