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![]() | OpenGL ES 2.0 Programming GuideAddison Wesley US | 2009 | 417 pages | Aaftab Munshi, Dan Ginsburg, Dave ShreinerIn the OpenGL ES 2.0 Programming Guide, three leading authorities on the OpenGL ES 2.0 interface - including the specification's editor - provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Tutorial for Developers, Intermediate and Advanced Level our price € 39,90 incl. VAT (€ 37,64 excl. VAT) — ISBN: 9780321502797 | 0321502795 |
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Delivery charges only € 1,95 (for orders over 20 euro within Nederland, below € 4,95) | ||||
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| Coverage includes:
- Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects; - The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance; - Inputting geometry into the graphics pipeline, and assembling geometry into primitives; - Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications; - Using fragment shaders_including examples of multitexturing, fog, alpha test, and user clip planes; - Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering; - Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing; - Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries. | ||
| category | computer books | ||
| our order code | 14892-A6 | ||
| title | OpenGL ES 2.0 Programming Guide | ||
| subject | opengl | ||
| publisher | Addison Wesley US [ADD ] | ||
| web site publisher | www.awprofessional.com | ||
| ISBN-13 | 978-0-321-50279-7 | 9780321502797 | ||
| ISBN-10 | 0-321-50279-5 | 0321502795 | ||
| published in | 2009 | ||
| written by | Aaftab Munshi, Dan Ginsburg, Dave Shreiner | ||
| this book covers | US versie | ||
| language | Engels US | ||
| number of pages | 417 | ||
| cover | softcover | ||
| Dutch distribution | Computercollectief BV | ||
| manufacturer code | 978-0-321-50279-7 | ||
| bar code | 9780321502797 |
| to detailed | compact overview | 7 more books about opengl | ||
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