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plaatje van OpenGL ES 2.0 Programming Guide, computerboek van Addison Wesley US 

OpenGL ES 2.0 Programming Guide

Addison Wesley US | 2009 | 417 blz. | Aaftab Munshi, Dan Ginsburg, Dave Shreiner

In the OpenGL ES 2.0 Programming Guide, three leading authorities on the OpenGL ES 2.0 interface - including the specification's editor - provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.

Tutorial for Developers, Intermediate and Advanced Level

onze prijs € 39,90 incl. BTW (€ 37,64 excl. BTW)   —   ISBN: 9780321502797 | 0321502795

 
Verzendkosten slechts € 1,95  (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 
     
    
Coverage includes:
- Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects;
- The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance;
- Inputting geometry into the graphics pipeline, and assembling geometry into primitives;
- Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications;
- Using fragment shaders_including examples of multitexturing, fog, alpha test, and user clip planes;
- Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering;
- Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing;
- Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries.
 
 soort artikelcomputerboeken 
 ons bestelnummer14892-A6 
 titelOpenGL ES 2.0 Programming Guide 
 onderwerpopengl 
 uitgeverAddison Wesley US [ADD ] 
 website uitgeverwww.awprofessional.com 
 ISBN-13978-0-321-50279-7 | 9780321502797 
 ISBN-100-321-50279-5 | 0321502795 
 gepubliceerd in2009 
 geschreven doorAaftab Munshi, Dan Ginsburg, Dave Shreiner 
 dit boek behandeltUS versie 
 taal van het boekEngels US 
 aantal bladzijden417 
 uitvoeringsoftcover 
 Nederlandse distributieComputercollectief BV 
 artikelcode fabrikant978-0-321-50279-7 
 barcode9780321502797 
    
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